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Post: Blog2_Post
Writer's pictureKa'Juan Durer

Epic Games Is Taking The Next Step Into The Future With Unreal Engine 5

Get ready to see a new look on game development and features


Image: Gamespot

"Bigger worlds, bigger stories, More Unreal", says Epic on the latest release of its new gaming engine Unreal Engine 5. It's been nearly 2 years since Epic announced it's soon to be release with the pairing of a PlayStation 5 demo.


Unreal Engine 5 comes jam packed with a bunch of new features for game developers. Some of those features include:


UI & Workflow

-UI Makeover

-Drag-and-drop access to the entire Megascans library.

-Can now easily summon and stow the Content Browser and dock any editor tab to a sidebar.

-Faster to find properties in the Details panel.




Nanite & Virtual Shadow Maps

-Create games and worlds with massive amounts of geometric detail with Nanite.

-Virtualized micro-polygon geometry system.

-A new Virtual Shadow Map system.

-Directly import and replicate multi-million-polygon meshes while maintaining a real-time frame rate without any noticeable loss of fidelity.


Lumen

-You no longer have to author lightmap UVs, wait for lightmaps to bake, or place reflection captures.

-what you see inside the Unreal Editor is what you get on console.





Temporal Super Resolution

-Players of next-generation consoles expect frame rates of 60 fps or more on high-resolution displays

Temporal Super Resolution (TSR), a built-in, platform-independent, high-quality upsampling system, enables the engine to render at much lower resolution but with similar output pixel fidelity to frames rendered at a higher resolution.


World Partition

With Unreal Engine 5, a new World Partition system changes how levels are managed and streamed, automatically dividing the world into a grid and streaming the necessary cells.

-Team members can now also simultaneously work on the same region of the same World, thanks to a new One File Per Actor system.

-Data Layers can create different variations of the same World—such as day and night versions—as layers that exist in the same space.



Character & Animation

-You can iterate faster and more accurately, with reduced need for time-consuming round-tripping with DCC tools.

-Quickly create rigs in Control Rig, then pose and animate them in Sequencer, or use new retargeting toolset to easily reuse existing animations.

-Dynamically adjust animations at runtime to compensate for different gameplay scenarios, such as varying speed or terrain.



Modeling

-Mesh editing.

-UV creation and editing.

-Baking and mesh attributes.


Metasounds

MetaSounds is a high-performance system that offers complete control over audio DSP graph generation of sound sources, letting you manage all aspects of audio rendering to drive next-generation procedural audio experiences.


A few major UE5 projects have been released to public by Epic already, such as Fortnite switching over, and also the Matrix Awakens, a tech demo game that features the vivid personality of Keeanu Reeves and Carrie-Anne Moss in an open world against Metahuman characters.


A lot of developers are and will be beginning to switch over to the new engine. CD Projekt Red and said that they're using the tool build the next Witcher.

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