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Post: Blog2_Post
Writer's pictureKa'Juan Durer

The gaming industry is expected to cross $200 billion in 2022

The biggest of all entertainment industries


Image: AIM (analyticsindiamag)

It's safe to say that this level of growth in the gaming industry was foreseeable. For years we've witnessed the development of games get better and better. Streaming platforms like Twitch, Facebook Gaming, and Youtube have been staples in the industry to gain a bigger audience to the area of gaming. In this new area of technology this industry only going to get larger, it'd be in anyone's best interest to get hip to the culture.


Global video game consumer spending is projected to generate $200 billion for the year of 2022.

As reported by Newzoo, the forecast represents an increase of 5.4% year-over-year, which it says is a new record.


The market intelligence firm also estimates that the mobile game market will grow 5% year on year to $103.5 billion.



Image: newzoo

Newzoo noticed that control center titles will create $57 billion of the year's $200 billion income, a development of 8% contrasted with 2021. In the mean time, PC Gaming is assessed to gather $41 billion during the year, as it develops by 2% year-over-year.


Looking forward the investigator firm conjectures that during the extended time of 2024, the worldwide computer game market will get $222 billion.


Console games are the greatest development driver in 2022, however PC game incomes are additionally set to develop, with a +1.9% expansion anticipated. This will result in $41 billion in income for the PC market, with laid out live-administration titles contributing vigorously close by new games including Elden Ring and the forthcoming Modern Warfare 2.


Newzoo states that this lower development is normal because of the effect of new framework equipment deals adding to support development, which surpasses the quantity of new GPUs and other PC parts being sold.

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